﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;

namespace Prsrp
{
    public class BaseHeroProjectile : BaseProjectile
    {    
        // Todo: Replace BaseCharacter by eventual BaseEnemy
        public virtual void OnHit(BaseEnemy _pEnemy)
        {
            throw new NotImplementedException();   
        }

        public override void LoadSprites()
        {
            DefineSprite(0, "bullet_medium", 1);
        }
    }
}
